Is Terra dead?

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FVANtom's picture
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No, I don't think so...

Below I am explaining what our projects are and I'm explaining why we choose to do it this way.

As you know, Terra has been slowly going down hill for quite some time. We have tried to remedy this a number of times over the past 2 years, with things like:

  • The monster system
  • The browser based client
  • Improvements to the quest engine
  • A completely new website. Both layout wise and functionality wise
  • The Somnium project
  • The plan to create a better 'main island'
  • The airship transportation system
  • The client layout redesign
  • New tutorial
  • .. and a lot more like mapping project and events.

Some of these things failed, others are pretty popular. But the bottom line is, it didn't make people stay, and it certainly doesn't make new people stick around.

I strongly believe this is what is wrong with Terra:

  • We focus too much on small updates and bugfixes
  • In the essence of the game nothing much changes
  • Veteran players get bored of new things more quickly than we can build them, this is very demotivating for the team.
  • Currently I cannot justify time I spend developing for Terraworld because of the size of the community and costs of the game. As a full-time game developer I need to earn my wages. Terra doesn't do that.

At the start of this year I decided it was time for another approach. I believe Terra needs 2 things very much at the moment:

1. A steady stream of new players trying the game out.
2. A steady stream of goals for players while preventing them from having too much goals at the same time. Because that is equal to having no goal.

If we manage to do that, more players will stick around, the community will grow again and the game will become more interesting for the older players, the staff in general, and I will be able to justify development for Terra again.

That is why I've started too separate projects:

1. A Facebook game based on our Quest Engine (Mainly me, Ceebs and a team of freelancers and volunteers are working on this)
2. Improving Somnium by adding more goals and throwing less information and tasks at the new players at once. (The admin team is working on this)

Besides the fact that we will hopefully be able to make some money with it, the Facebook game we're working on is very important for Terra too because that is how we're planning to generate a stream of new non-FSO casual players for TerraWorld.

This technique is called 'cross game advertisement'. You give a reward in the popular game for achievements in the less popular one. Most of the players trying out Terra will leave again, but if Terra is more accessible for new players, this will mean that some of them will stay too. Most facebook games get a lot of monthly users (> 50k unique players a month). We only need 1% of those players to try out Terra and stay playing it, to bring back a decent community to Terra.

This is a screenshot of the alpha version of the Facebook game:
facebook_game_screenshot

Because this Facebook game and another project I'm working on take up all my available time (and more) I have no time to be involved with the improvements on Terra itself. So I have delegated that completely to the admin team. The success of this project is completely in their hands.

Some of you might agree or disagree with this plan. But I don't see any other way. History has proven that some of the projects we start working on lead to a dead end. But both the team of myself feel very confident in these 2 projects. It will be a lot of work. But I think we can do it.

Feel free to post your thoughts in this thread. But I will remove posts that are non-constructive.

Cheers,

FVANtom

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Last seen: 1 year 5 weeks ago
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Well, I wish you the best of

Well, I wish you the best of luck in your goal. I wish I had the time to help but oh well. Life happens. For some reason I still care about Terra, even after 6+ years, so if you need or want what help I might be able to provide, feel free to ask. *shrug*

FVANtom's picture
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Last seen: 1 week 4 days ago
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When the time comes I will

When the time comes I will need as many people as possible to recommend my Facebook game to their friends on Facebook. I will make a post when the game is ready for open alpha.

It's mostly text/story based, with rpg elements and turn based fighting in it.

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Last seen: 50 weeks 1 day ago
Joined: 08/26/2010:06
Okay, I do agree with alot of

Okay, I do agree with alot of what you are saying.

1. Somnium was a good idea, but it wasn't handled properly.
A. Most players who do leave somnium end up logging after 5 minutes on main.
2. Fix the referral system.
A. I think it would if only a small boost motivate people to stay longer if there were more rewards and it actually worked.
3. Yes the old players get bored with new things easily.
A. But that i think is due to the fact that nothing is really new is it? It is all the same old thing with a different twist, kill 10 DHs and u can use my airship, Kill 100 dwarfs and i'll give you some tit armor. I think a less grindish and more complex set of skills would help this ALOT. And tom if you cannot do it alone let someone help you.
4. FYQ looks awesome, and i think it will be fun, but how are you going to HOLD hose players on terra?

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Joined: 09/11/2004:30
Well I think cross game

Well I think cross game advertisement is really the way to go and I think it will work for Terra because Facebook games are easy to use and addictive, people will want to advance in it so if you incorporate the FSO into it, there will definitely be more exposure and more players.

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SO will you be awaded on FBQ

SO will you be awaded on FBQ for playing Terra and vice versa?

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That's what it sounds like.

That's what it sounds like.

FVANtom's picture
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Last seen: 1 week 4 days ago
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Something like that yes. As

Something like that yes.

As for Daimonea's reply:

Daimonea wrote:

Most players who do leave somnium end up logging after 5 minutes on main.

That is why the new main island project isn't cancelled. After the admins manage to make somnium fun they will go back to created a new version of main island with better story, quests and more things to do.

Daimonea wrote:
Fix the referral system.

Like I said. Currently I can't justify to spend much time on coding for Terra. The time I do spend is to follow up the current Somnium improvement project.

Daimonea wrote:
Yes the old players get bored with new things easily. But that i think is due to the fact that nothing is really new is it?

True. But in order to make Terra ready for new players we don't have to add new things. First things first. Once the population is up again we can start added really new features. For the rest, see answer above.

Daimonea wrote:
FYQ looks awesome, and i think it will be fun, but how are you going to HOLD hose players on terra?

Thanks! Well that's the job of the admins. They need to make terra more appealing with better story/things to do (see the point of this post). If that can't hold new players I don't know what will though. What are your suggestions for this problem maybe?

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Last seen: 1 year 20 weeks ago
Joined: 09/11/2006:37
Terra will never totally die,

Terra will never totally die, the community comes and goes. Take me for example, i have been around for 6 years, maybe a little longer. I haven't been on in around a year, yet as soon as i get my internet in a weeks time, im sure it will be one of the first things i download. Many of the older players do this, and they ere around for the golden age.

Unfortunately, a lot of the guys who were around got bored, lack of updates, lack of new challenges, and turned to hacking of some description. their own fault, and maybe, like myself and a few others, if they had not have hacked, they would have seen the updates, and carried on.

New players are now either jumped up youngsters with a real bad attitude, or cannot seem to find the draw into the game, which was undoubtedly the community. The game itself is nothing special, but its fun, and a good way to spend a few hours. Some of the challenges, such as mastering a lot of the mage skills, are boring, nobody can argue. But if there is a good community around, the time can pass a hella lot quicker.

Its a really hard situation, we need more players to make terra fun, but its not enough fun without the players. Hopefully, the new updates can draw in the older crowds, and with that come new players that actually want to play, not just abuse everyone they see.

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It's a shame that it's taken

It's a shame that it's taken this long to realize this, rather than just having regular updates in the past.

And it's also a shame that, rather than embracing the players we still have... they are being treated as worthless and being ignored. Unworthy of anything substantially new.

As a current player, this makes me want to leave even more.

FVANtom's picture
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Like I said. I've been doing

Like I said. We've been doing updates for the current players (see list above for some of them). This hasn't done anything to improve the situation. I don't have a lot of time available for Terra. So we're shifting focus on growing the community first by making Terra more accessible for non-fso players. After that we can do updates again for older players and REALLY change things.

Sorry if you don't agree. But I don't see any other way with the resources we have at our disposal. Your post also doesn't suggest an alternative. (Doing more updates isn't a valid option because I can't spend more time on Terra atm)