Mana Restoration Quest (Open Name)

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Mana Restoration Quest (Open Name)

Quest Summary wrote:
A quest to either gain MP back overtime or all at once...up to the admins

Areas wrote:
Anywhere on Main Island (all towns)

Rewards wrote:
Full MP regeneration for free

Costs wrote:
N/A

Dialect wrote:
N/A

Overview wrote:

{X}Repeatable

EVENT
Talk to npc

NPC: *adminchoice*
--------------------------------

CONDITION
True
--------------------------------

EFFECT
Current MP: Add

Value: 500
--------------------------------

*[EVENT
Walk on event spot
*eventspotnamehere*
--------------------------------

*[CONDITION
MP: is greater than

Value: ***]*
--------------------------------

*[EFFECT
Current MP: Add

Value: 20]* (add as many of these as necessary to increase overtime)

If you're wondering why I put the Overview section as it is, it's so that the admins can mix-and-match while knowing where to put everything.

Why 500 for the first "EFFECT
Current MP: Add"?
If they decide to make it so you regain all hp in one blast, they can take the maxHP into account. (can be increased as the maxHP increases later on (I believe there's still plans to increase it, yes?))

As for the second "EFFECT
Current MP: Add" being 20, the 20 can be changed, and this is for if they choose to make it regen over time. (they just need to put additional nodes into the quest, depending on how much hp they want to recover, and how they want to recover it (Talk to npc or Walk on event spot)).

Moving on to the event spots...this is mainly meant for the regenerate all-at-once option, unless they want to add over 9,000 event spots for one quest (not recommended) Tongue

Also, if they want to set a minimum amount of MP needed to get the regen, this...
CONDITION
MP: is greater than

Value: ***
...goes in the first node (and only the first one, otherwise it will mess the quest up).

I think that about covers it...if anyone has any questions or comments, feel free. Thanks, and sorry for being an ass at times.
~Steven a.k.a. ManyNames~

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Last seen: 3 weeks 4 days ago
Joined: 04/06/2009:51
imo i'd rather see a mana

imo i'd rather see a mana ring or some mage type item required for the quest seeings how we can adjust a mages ring or staffs to increase mana regen. Mage skills are suppose to be easy nor is an endless supply of mana.

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Last seen: 1 day 6 hours ago
Joined: 09/26/2006:24
Enfy wrote: imo i'd rather

Enfy wrote:
imo i'd rather see a mana ring or some mage type item required for the quest seeings how we can adjust a mages ring or staffs to increase mana regen. Mage skills are suppose to be easy nor is an endless supply of mana.

That would require scripting/a client update, which Tom does not have time for atm...hence why I wrote this up for if they want to use something in the meantime.