Creating Quests: What is possible?

29 replies [Last post]
FVANtom's picture
Offline
Last seen: 4 days 19 hours ago
Joined: 04/06/2002:48

You can use this specification to think up new quests for terraworld. Players can't build quests themselves but if the ideas you come up with are good enough the admins will build your quests.

What is possible?

Events can be triggered by various actions in the game. For each such action the quest system will check if there is one or more quests tied to that action.

The events you can currently use in quests are:
- Walk on event spot
- Killed by npc/monster
- Killed npc/monster
- Talk to npc (by clicking him)
- Give to npc
- Receive notifications of other players on the same screen doing one of the above actions. (This can be used for quest interaction)

A quest node can have conditions. Only if those conditions are met the quest will be selected as a possible choice to progress. Combinations of conditions can also be made via AND, OR, NOT, etc. operators

The conditions currently available are:
- Active node (checks if the selected quest node is active)
- Completed previous quest
- HP
- MP
- Level
- Skill level (of the selected skill)
- Killed monsters (checks if you have killed the required number of a certain monster since the start of the quest)
- Count events:
---> stone rocks mined
---> fire rocks mined
---> ice rocks mined
---> crops planted
---> fish caught
---> trees chopped
---> potions made

When a condition is met it's possible to execute 'Effects'. Standard there are no effect. This means that the quest state continues to the next node. But you can also have a number of effects that can alter the player stats or world.

The effects currently available are:
- NPC Talk
- Quest log update
- Effect on player
---> Kill player
---> Heal player
---> Pardon player
- Warp to event spot
- Warp to alias
- Experience effect (add, subtract, replace)
- Current HP
- Current MP
- Level
- Stats (Alter the stats points)
- Skill (Alter the level of a certain skill)
- Overwrite map
- Switch maps
- broadcast a msg
- send a notification to other users of the screen about a performed action (can be used for collaborative quests)

Offline
Last seen: 3 years 7 weeks ago
Joined: 10/09/2004:23

Holy Cow Tom!
New quest machine? This sounds interesting...

Offline
Last seen: 2 years 50 weeks ago
Joined: 10/08/2004:29

Holy Crap ... The Pastor !!

Msn now wench

<3

Offline
Last seen: 3 years 1 week ago
Joined: 02/24/2008:34

Yeah Pastor vanished out of nowhere, than popped up out of nowhere.

FVANtom's picture
Offline
Last seen: 4 days 19 hours ago
Joined: 04/06/2002:48

It's the first step to a complete logic engine that doesn't require programming skills Brian. Smile

Offline
Last seen: 3 years 34 weeks ago
Joined: 02/20/2006:55

About your quest log thing. It's semi annoying how it pops up. When I was fighting in pvp earlier today, it kept popping up as I was killing dwarves, while trying to fight the person, is there any possibility of there being a tab of some sort that flashes or something a little more subtle than the current form?

xRACiEPx's picture
Offline
Last seen: 1 year 21 weeks ago
Joined: 01/24/2008:19

Yeah, that's a great idea. Especially when you lose the box off of the screen. That happened on my brother's computer and we had to reinstall Terra to get it back.

Offline
Last seen: 2 weeks 5 days ago
Joined: 09/11/2004:30

xRACiEPx wrote:
Yeah, that's a great idea. Especially when you lose the box off of the screen. That happened on my brother's computer and we had to reinstall Terra to get it back.

Wouldn't centering all screens help with that?

ELG
Offline
Last seen: 3 years 30 weeks ago
Joined: 10/27/2004:43

There should be more quests just to get a little extra experience or extra money i think. Thatll make hunting monsters more fun. And i think you should be able to do those quests over and over again. So when u kill 1000 dwarves, you get a certain amount of extra experience. Each time you kill those 1000 dwarves.

arualsuga's picture
Offline
Last seen: 24 weeks 6 days ago
Joined: 03/05/2008:57

ew at 1000 dwarves... i know a quest youd love - its called the brothers quest.

From what I know this system is relatively new. If you have any full quest ideas maybe you could post them here to see what tom thinks of them?

Logically the players would create more fun quests cos they know what theyd enjoy Tongue

FVANtom's picture
Offline
Last seen: 4 days 19 hours ago
Joined: 04/06/2002:48

Then we would also need a new word for that category of quests. The word "Boring" wouldn't cut it...